#viscount of kirkwall
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higheverweave · 5 months ago
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Damn it I KNEW VARRIC REMINDED ME OF SOMEBODY!!!!
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squirrelwithatophat · 7 months ago
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How the Chantry (and Orlais) Turned Kirkwall into a Police State
One aspect of the Dragon Age series that I’ve always found odd is the way in which rather crucial political and historical context surrounding major conflicts the player must decide tends to be relegated to codices, outside materials (e.g., books), and optional dialogue with minor characters... meaning that many if not most players don’t seem to end up actually seeing it.  Wicked Eyes and Wicked Hearts (Dragon Age Inquisition) in particular has become somewhat notorious for what it left out, but it’s far from unusual.
With regard to Dragon Age II, there’s a popular perception among fans that the troubles in Kirkwall can be attributed almost entirely to rogue behavior on the part of Knight-Commander Meredith and various evil blood mages.  This is understandable given the overall narrative framing and Bioware’s aforementioned problem of making key context very easy to miss.  But once we take a look at the full picture, it ought to be clear that the Chantry did not simply “fail” in their responsibilities towards the mages or towards the citizens of Kirkwall more broadly — they actively created and maintained the very nightmare they later professed to be dismayed about.
Moreover, despite the running Mages vs. Templars theme, the mages were hardly the only one's who suffered under Meredith's rule. Indeed, Kirkwall endured a brutal 16-year-long dictatorship (9:21-9:37 Dragon) that came into being courtesy of the Chantry and the Orlesian empire and only fell due to the mage rebellion.
Here I’ll describe in detail (with sources and citations) the story of how the Chantry turned Kirkwall into a police state and one that ultimately descended into what the writers themselves termed "genocide."  
The Templar Coup of 9:21 Dragon
Our story begins with the conflict between Viscount Perrin Threnhold of Kirkwall and Emperor Florian Valmont of Orlais.  
With the beginning of the Dragon Age (the era), the Orlais had experienced a major loss of territory and influence.  In 9:00-9:02 Dragon (the exact dates conflict), the Fereldan Rebellion led by Maric Theirin and Loghain Mac Tir overthrew Meghren, the last Orlesian King of Ferelden (personally appointed to the position by Emperor Florian himself), and reclaimed their country’s independence after nearly a century of Orlesian occupation.  These events are described in detail in The Stolen Throne. Emperor Florian, however, remained reluctant to recognize Ferelden’s sovereignty -- with peace between the two countries not being fully established until his death and the ascension of his niece Celene to the throne in 9:20 Dragon -- and may have been eager to reassert Orlesian influence in the region.  Perrin Threnhold, meanwhile, ascended to the position of viscount of Kirkwall (also formerly occupied by Orlais) in 9:14 Dragon.  At some point during this volatile period, Threnhold decided to raise money by charging what the Orlesians regarded as unreasonably high tolls for passage through the Waking Sea, which also controlled Orlais’s sea access to Ferelden and its capitol, Denerim.
For reference, here’s a map with my highlights:
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The Orlesian Chantry, founded by Kordillus Drakon I (the first emperor of Orlais), had from the beginning been dominated by Orlesian interests.  According to World of Thedas vol. 1 (p. 56): “The Orlesian capital, Val Royeaux, is home to the Chantry’s Grand Cathedral, the center of the Andrastian religion’s power.  Over multiple Blights, the Orlesians have used the Chantry to expand their influence beyond the nation’s impressive borders, notably to the north into Tevinter territory and southeast through Ferelden.”  The Chantry, not surprisingly, had backed the Orlesian invasion and occupation of Ferelden, most recently under Divine Beatrix III (probably) and Grand Cleric Bronach of Denerim. It should be noted that this is all part of a pattern of highly-aggressive and imperialistic behavior that has persisted for centuries from the early years up to (potentially) the events of Dragon Age Inquisition.
It also cannot be emphasized enough that the Templars are the Chantry’s army and were created by the Chantry in the first place.  They do not simply hunt and guard mages; they fight the Chantry’s wars and carry out its policies.  Quote: “the Order of Templars was created as the martial arm of the Chantry” (Codex: Templars).  According to First Enchanter Halden of Starkhaven (8:80 Blessed), “While mages often resent the templars as symbols of the Chantry's control over magic, the people of Thedas see them as saviors and holy warriors, champions of all that is good, armed with piety enough to protect the world from the ravages of foul magic. In reality, the Chantry's militant arm looks first for skilled warriors with unshakable faith in the Maker, with a flawless moral center as a secondary concern. Templars must carry out their duty with an emotional distance, and the Order of Templars prefers soldiers with religious fervor and absolute loyalty over paragons of virtue who might question orders when it comes time to make difficult choices.  It is this sense of ruthless piety that most frightens mages when they draw the templars' attention: When the templars are sent to eliminate a possible blood mage, there is no reasoning with them, and if the templars are prepared, the mage's magic is all but useless. Driven by their faith, the templars are one of the most feared and respected forces in Thedas” (Codex: Templars).  Likewise, a Chantry official confirms that the Templars are both “the watchers of the mages and the martial arm of the Chantry” (Codex: Seekers of Truth).  In Dragon Age Origins, the (unwillingly) Templar-trained Alistair elaborates, “Essentially they’re trained to fight. The Chantry would tell you that the templars exist simply to defend, but don’t let them fool you. They’re an army... The Chantry keeps a close reign on its templars. We are given lyrium to help develop our magical talents, you see… which means we become addicted.  And since the Chantry controls the lyrium trade with the dwarves… well, I’m sure you can put two and two together...  The Chantry usually doesn’t let their templars get away, either.”
In response to Threnhold’s intolerable restrictions on the Orlesian navy’s movements in its traditional sphere of influence, Divine Beatrix III, an acknowledged “friend of the emperor” (and predecessor to Divine Justinia V of DAI), ordered the Kirkwall Templars under Knight-Commander Guylian to force open the Waking Sea.  Viscount Threnhold retaliated for this obviously-illegal military interference by ordering the Templars expelled from Kirkwall and later executing the knight-commander.  Then-Knight-Captain Meredith Stannard led the remaining Templars to storm the Keep and arrest Threnhold before appointing a weak viscount unwilling or unable to resist her control.
From Kirkwall: City of Chains by Brother Ferdinand Genitivi (Codex: History of Kirkwall: Chapter 4):
Taxes were crippling and Perrin Threnhold used the ancient chains extending from “the Twins” standing at Kirkwall's harbor—unused since the New Exalted Marches—to block sea traffic and charge exorbitant fees from Orlesian ships. The Empire threatened invasion following the closure of the Waking Sea passage, and for the first time, the Chantry used the templars to pressure the viscount. Until that point, the templars had done nothing to counter the Threnholds even though, as the largest armed force in Kirkwall, they could have. Knight-Commander Guylian's only written comment was in a letter to Divine Beatrix III: “It is not our place to interfere in political affairs. We are here to safeguard the city against magic, not against itself.”  The divine, as a friend to the emperor, clearly had other ideas.
In response, Viscount Perrin hired a mercenary army, forcing a showdown with the templars. They stormed the Gallows and hung Knight-Commander Guylian, igniting a series of battles that ended with Perrin's arrest and the last of his family's rule. The templars were hailed as heroes, and even though they wished to remain out of Kirkwall's affairs, it was now forced upon them.  Knight-Commander Meredith appointed Lord Marlowe Dumar as the new viscount in 9:21 Dragon and she has remained influential in the city's rule ever since.
Given that this was written by a Chantry scholar, the self-justificatory rhetoric surrounding the viscount and the Chantry-instigated coup ought not be surprising.  It appears, however, that in Kirkwall itself popular perceptions of Viscount Perrin Threnhold are in fact fairly polarized.
Whereas Brother Genitivi calls Perrin’s father Chivalry Threnhold “a vicious thug who took power through a campaign of intimidation” and Perrin Threnhold “even worse,” an unnamed servant writing 7 years after the coup paints a rather different picture (Codex: Viscount Marlowe Dumar):
What happened to Viscount Perrin Threnhold was a travesty. I served in the Keep, and my blood boils when I hear people call him a tyrant. He was a good man who tried his best to free Kirkwall from the control of those who use power for their own purposes. It's always been that way here, hasn't it? Long ago it was the Imperium. Then it was the Qunari, then the Orlesians, now the templars... when have we ever ruled ourselves? He tried to kick those templar bastards out and give us real freedom, and what did it get him?
Whether Threnhold was an evil tyrant or a nationalist hero (or both or something else entirely) is beside the point, however.  He was not overthrown for mistreating the citizens of Kirkwall; he was overthrown for opposing Orlais and the Templars (acting as an arm of Orlesian imperialism and in defiance of their official duties).  Seneschal Bran, himself no fan of either Threnhold or the Templars (and the only character to ever discuss the coup out loud), points this out in an easy-to-miss optional conversation in Act 3.
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Hawke: What happens if they [the Templars] don’t like the [nobility’s] choice [of viscount]?
Seneschal Bran: Do you know how Viscount Dumar’s predecessor, Perrin Threnhold, left office?  He was a tyrant, certainly, but his rule was not ended until he actively sought to expel the templars.  “The good of all” is inexorably tied to what is good for the templars.
It’s unclear whether Knight-Captain Meredith was acting on her own initiative in toppling Threnhold or whether she received prior encouragement from the Chantry, but either way, what is certain is that the Chantry moved quickly to legitimize her actions and bolster the new order.  Moreover, the intent to seize power for the Chantry and its military forces rather than “liberate” Kirkwall from the depredations of a tyrannical viscount can be seen in the way they illegally imposed their own viscount (one kept submissive through threats of violence) rather than allowing the people to choose or at the very least following accepted selection procedures (i.e., allowing the nobility to vote on the next viscount). Indeed, this refusal to let the nobility select the viscount as per tradition is the basis of Orsino's protest at the beginning of Act 3.
In any event, Grand Cleric Elthina, as the highest-ranking representative of the Chantry in Kirkwall (appointed to her position by Divine Beatrix III herself around 20 years before Act 1) and thus exercising authority over its Templars, presided over the show trial at the end of which Threnhold was imprisoned and later murdered in his cell. Then she rewarded Meredith with a promotion.
According to the codex for Knight-Commander Meredith:
She is credited with removing the previous viscount, Perrin Threnhold, from his position after he attempted to have the templars expelled from the city in 9:21 Dragon.  The acting knight-commander was arrested and executed, and Meredith led a group of templars into the heart of the Keep to capture Threnhold. He was tried and imprisoned three days later by Grand Cleric Elthina and died from poisoning two years later. Meredith was subsequently elevated to her current position.
While merely implied here, Elthina is explicitly confirmed to have given Meredith the position of knight-commander in the first place in World of Thedas vol. 2 (p. 193):
Following Threnhold’s arrest, Grand Cleric Elthina appointed Meredith as the new knight-commander.  At Knight-Commander Meredith’s suggestion, a new viscount was chosen: a man named Marlowe Dumar.
Then in blatant violation of Kirkwall’s own laws and traditions -- again, dictating that the viscount be chosen by the nobility -- the Chantry had allowed newly-installed Knight-Commander Meredith to select the new viscount.  If approached in the Templar-occupied Viscount’s Keep and spoken to in Act 3, Seneschal Bran will explain:
Bran: When a line is judged unfit, or ends, we appoint from Kirkwall’s elite.  Or we would, if the situation was normal.  But it is not.
Hawke: Who nominates a new viscount?
Bran: A consensus of the nobility.  Normally.  And a willing nominee.
It seems to be the general consensus that Marlowe Dumar was chosen specifically because he was weak and willing to play the role of Templar/Chantry puppet (a subheading in Dumar’s WoT v2 entry even explicitly calls him “The Puppet”).  Meredith, after all, is not only responsible for his appointment but has been threatening him into compliance from the very beginning.
Again, Brother Genitivi writes quite bluntly: 
Knight-Commander Meredith appointed Lord Marlowe Dumar as the new viscount in 9:21 Dragon and she has remained influential in the city's rule ever since.
And quoting once more from the unnamed servant:
Now the Chantry has chosen Lord Marlowe Dumar as his replacement. After weeks and weeks of arguing, after telling the nobility that they would be choosing their viscount, after everyone saying it was time to use a new title—why not "king"? Why keep using the name imposed by the Orlesians? And after all that, the Chantry chose him. I suppose I can see why—everyone thinks he has the spine of a jellyfish, and it does seem that way.
Truly, he has the templars on one side, the nobility on the other, and everyone expects him to solve all their problems—yet he has no power to actually accomplish it. He keeps the peace as best he can, and I think he does a good job even if no one else does.
Likewise, to quote from Marlowe Dumar’s entry in World of Thedas vol. 2 (p. 184-185):
The new knight-commander, Meredith, appointed Marlowe to the seat, much to his surprise.  Just before he was crowned, he met in private with the knight-commander at the Gallows.  Marlowe was escorted, surrounded by grim templars, to Meredith’s well-appointed office, and there, she explained her reasons for the choice.  Kirkwall was filled with entitled degenerates... “With my help, you will turn this city around,” she said.  “We will be allies.”  Meredith’s message was clear: Remember who holds power in Kirkwall.  Remember what happened to Threnhold when he overreached.  To drive her point home, she presented Marlowe with a small carven ivory box at his coronation.  The box contained the Threnhold signet ring, misshapen, and crusted with blood. On the inside of the lid were written the words “His fate need not be yours.”  Marlowe ruled Kirkwall without incident for almost a decade, in no small part thanks to Meredith’s backing.  During his reign, the templars grew even more powerful, and the knight-commander’s influence was evident in almost every one of Marlowe’s decisions.
And from Meredith’s entry in WoT vol. 2 (p. 193):
Meredith presented Dumar with a carved ivory box at his crowning.  All present witnessed the viscount going white as a sheet as he opened it... It is not known what the box contained, but the reaction from Dumar made its importance to him obvious.  What is certain is that Dumar never openly or strongly defied the templars.  Over the course of his reign, Meredith’s grip on Kirkwall grew ever tighter, and Dumar’s failure to act absolutely contributed to the events that led to the mage rebellion.
According to Lord Bellamy, “a longtime political ally of Dumar’s” (p. 193):
“Dumar had a good heart.  A good heart and a weak will.  On his own he might have made a good leader, given time.  But he wasn’t on his own.  The knight-commander was always there, looking over his shoulder.  She let him know she was watching, that he wore the crown at her sufferance.  Meredith appointed him. This was a nobleman of only moderate wealth, with little influence.  She knew she could control him and there was little he or anyone else could do about it.”
Ultimately, the coup not only secured Chantry control over Kirkwall but furthered their (and the Orlesian Empire’s) geopolitical interests in the Free Marches as a whole. After all, the “Free Marches is [sic] best known as the breadbasket of Thedas. Its farms along the banks of the great Minanter river are the source of much of the continent’s food” (World of Thedas vol. 1, p. 65), and as with many a real-world “breadbasket,” its natural abundance and misfortune of lying between multiple empires had made it the target of one invasion and occupation after another. After the slave revolt of 25 Ancient toppled the Tevinter Imperium’s hold over the region (see Codex: History of Kirkwall: Chapter 2), the city-state of Kirkwall fell to Qunari invasion in 7:56 Storm, then invasion and occupation by the Orlesian Empire in 7:60 Storm, and finally gained its independence about 45 years later in 8:05 Blessed (see Codex: History of Kirkwall: Chapter 3). Prior to the Chantry-instigated coup, Kirkwall had enjoyed independence under a locally-chosen viscount for around 115 years, with Viscount Perrin Threnhold himself ruling for 7 years.
Other city-states of the Free Marches have likewise fallen under the Chantry’s sphere of influence (if not outright control):
Starkhaven is ruled by the Vael family. According to the codex for The Vaels, “They remain devout, dedicating at least one son or daughter per generation to become a cleric in the chantry.” The sole potential heir to the throne of Starkhaven is of course our DLC companion Sebastian Vael, “The Exiled Prince.” To quote from his first codex: “Sebastian Vael is the only surviving son of the ruling family of Starkhaven, which was murdered in a violent coup d'etat. Sebastian cannot forget the irony that he still lives only because his family was so ashamed of his drinking and womanizing that they committed him to the Kirkwall Chantry against his will… Since then, his belief in the Maker and His plan for Thedas have been unshakable. Embracing his new role, Sebastian took vows of poverty and chastity to become a sworn brother of the Chantry... until word of his family's deaths forced him to take up worldly concerns once again.” Elthina appears to have been playing mind games with Sebastian from the very beginning -- first she agrees to have him confined in her Chantry, then poses as a secret benefactor helping him escape from her clutches, with the revelation of her identity as said pretend benefactor leading him to embrace her authority and the life of a Chantry brother with genuine enthusiasm (see the Sebastian short story or his WoT v2 entry for details).  After his family’s murder, Elthina urges him to remain with her rather than reclaim the throne.  Yet when he gives up on seeking the throne and actually does attempt to return to the Chantry during “a crisis of faith,” he is “turned away by Grand Cleric Elthina, who believed he had not yet committed fully to either course” (see Codex: Sebastian - The Last Three Years), leaving him confused and even more under her thrall than ever.
Ostwick is dominated by the devout, staunchly pro-Chantry Trevelyan family. According to the codex for Trevelyan, the Free Marcher: “It is an old and distinguished family, in good standing among its peers, and with strong ties to the Chantry. Its youngest sons and daughters—those third- or fourth-born children with little chance of becoming heirs—often join the Chantry to become templars or clerics.”
Tantervale is certainly... special. According to WoT vol. 1 (p. 71): “Chantry rule is all but absolute in Tantervale, earning the city its dour reputation. The city guard is obsessed with enforcement. A street urchin would get a year in the dungeon for something that would get him a pat on the back in Orlais” (p. 71).
But let us return to Kirkwall, shall we?
"The Puppet”: The Reign of Viscount Marlowe Dumar (9:21-9:34 Dragon)
Viscount Marlow Dumar’s status as an impotent tool of the Chantry and its Templars appears to be common knowledge in Kirkwall.  Various characters, from city guards to lowlifes like Gamlen, casually refer to Meredith as if she is head of state and defer to her authority.
Immediately upon approaching the gates of the city in the first quest of the game, The Destruction of Lothering (Act 1), the following exchange occurs:
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Guardsman Wright: So Knight-Commander Meredith wants us to sort you all out. Most of you are getting right back on your ships, though.
Hawke: That's a templar title. Why would a city guardsman answer to the templars?
Wright: We don't answer to her... but she's the power in Kirkwall. Don't know what would happen if the viscount went against something she wanted... But he's sure never taken that chance.
Likewise, if asked about “the word on the street,” Corff the bartender remarks as early as Act 1, “People say Meredith's the real power in Kirkwall, not the Viscount. Even Dumar answers to her.”
Ordinary citizens appear terrified of Meredith, and with good reason.  During the quest Enemies Among Us (Act 1, set in 9:31 Dragon), we get the following exchange with the sister of a Templar recruit:
Macha: I pleaded with him not to join the Order, but he wouldn't listen. You hear dark rumors about the templars and Knight-Commander Meredith. And now my brother is gone.
Hawke: (“Are templars so bad here?”) In Lothering, some templars died protecting villagers. I never heard any dark rumors.
Macha: And those are the stories my Keran adored. But it is not like that here, serah. There is a growing darkness in the order. They prowl the streets in packs. Hunting. And now, they say their duties put them above us, that they have the right to... take people from their homes. It is frightening.
Hawke: (“Tell me about Meredith”) What do people say about Knight-Commander Meredith?
Macha:  Oh, she has many admirers. They laud the service she does in keeping the mages in check.  But others say she is terribly fierce and utterly without pity. That she sees demons everywhere.  It is dangerous even to whisper such things.  People harboring escaped mages just disappear.  Templars interrogate and threaten passers-by.  My friend has a cousin who’s a mage, and she says he was made Tranquil against his will.  You hear more with each passing day.
Of course, Knight-Commander Meredith’s reign over the Gallows was notoriously brutal long before she came into contact with Red Lyrium.  Writing 3 years after the coup (but 7 years before Act 1), in 9:24 Dragon, Brother Genitivi remarks that "Kirkwall has been a tinderbox since becoming the center of templar power in eastern Thedas." As early as Act 1, mages in the Gallows can be heard crying out, “This place is a prison,” and “Knight-Commander Meredith would kill us all if she could.”  When asked if mages are imprisoned, the guardsman replies, “Used to be, back in the Imperial days. They kept slaves here until the rebellion. Now the templars run it and use it to lock up their mages. Guess not much has changed” (The Destruction of Lothering, Act 1).  Karl Thekla’s final letter before being turned Tranquil (with such illegal uses of the Rite having been repeatedly reported to Meredith) “said the knight-commander was turning the Circle into a prison. Mages are locked in their cells, refused appearances at court, made Tranquil for the slightest crimes” (Tranquility, Act 1).  If Hawke questions the truth of these accusations, Anders responds, “Ask any mage in Kirkwall. Over a dozen were made Tranquil just this year. The more people you ask, the worse the rumors become.” (Elthina also appears to be aware at least to some extent of the subsequent ambush, in which a Tranquil Karl was used as bait to ensnare his former lover).
According to the short story Paper & Steel (focusing on Samson): “Under Meredith, freedom was a cruel dream for Kirkwall’s Circle mages. They were often locked in their cells, watched night and day by templars who were told any step out of line was suspicious. All those young magelings, told that magic was a curse, that they were dangerous, and that they had to be shut indoors all their lives looking out through those windows. Some went mad. Others, mad or not, tried jumping.”  And from First Enchanter Orsino’s entry in World of Thedas, vol. 2 (p. 195): “Every time a mage died by their own hand, Orsino would hear Maud’s final words to him: 'This is no life.’ The templars didn’t seem to care about the suicides. Most had the courtesy to say nothing at all, but some would snigger when they thought no one was listening. 'One less to worry about.’ ‘The only good mage is a dead mage.’ Orsino’s anger at the templars grew...” (Note that this began long before Orsino became first enchanter in 9:28, three years before the start of the game). It's also worth noting Knight-Captain Cullen Rutherford quite explicitly attained his position as second-in-command of the Kirkwall Templars position because of his anti-mage extremism, later including violence against those perceived as mage sympathizers and their families.
To name more specific abuses, the Gallows features whipping posts (with dialogue confirming the reliance on whipping) and multiple other medieval torture devices, including a rack, a pillory, and iron maidens.  We also see numerous references to casual beatings, sexual assaults, forced Tranquility and facial branding, long-term confinement in dark cells, and permanent family separation (e.g., Emile du Launcet).  Escape attempts are typically punished with summary execution, according to multiple sources (e.g., Ser Thrask, Ser Karras, Grace). According to Ser Thrask, the most sympathetic Templar (besides Carver), kindness to mages would be a "badge of shame" among among his colleagues. For more, I recommend checking out the “DA2 mage rights reference post” by @bubonickitten​. Again, note that these are cruelties largely occurring prior to or during Act 1, long before Meredith started going insane due to Red Lyrium.
If Feynriel is forced into the Circle at the end of Wayward Son (Act 1), the ex-Templar Samson says, “I hear they got your boy Feynriel locked up in the Circle. Bad business, that. It ain't all templars that're bad. It's hard luck being born a robe, but most places, they make it work. That bitch Meredith runs the Order in this town like her private army. You don't toe the line, you end up on the next corner here in Darktown.  I don't think you got to hate mages to love the Order.  But Meredith don't agree.” Samson, it should be remembered, had been expelled from the Templar Order for passing love notes from the mage Maddox to his lover.  For the crime of “corrupting the moral integrity of a templar,” Meredith ordered Maddox turned Tranquil.  According to Cullen in Before the Dawn (DAI), “Knight-Commander Meredith wielded the brand for far lesser offences, believe me."
Ordinary citizens appear to be well aware of at least some of Meredith’s reign of terror in the Gallows, given that various NPCs (including some who do not personally know any inmates) will refer to it.  During Tranquility (Act 1), for example, a mob of Ferelden refugees threatens the party over fears that the latter intend to turn in “The Healer of Darktown” to the Templars. One exclaims, "We know what happens to mages in this town.  And it ain’t gonna happen to him." Moreover, the knowledge is sufficiently widespread as to have reached faraway countries.  A note dated 9:35 (set between Acts 2-3) from a mage of the Hossberg Circle in the Anderfels expresses utter horror: “I have heard that in the Kirkwall Gallows, mages are locked in their cells with barely room to stretch, let alone exercise.  I can promise you that any mage of the Anderfels would be stark raving mad after a week of such treatment... No wonder Kirkwall has such trouble with blood mages” (WoT v2, p. 173).  
And through all of this, Meredith has the support of the Chantry and more specifically Grand Cleric Elthina.
Not only did Elthina appoint Meredith to her position in the first place (WoT v2, p. 193), but if asked her opinion on Meredith in Act 1, Elthina snaps, “Gossip is a sin, child. Knight-Commander Meredith has an admirable devotion to her duties. It is not my role to form opinions on her character.”  An odd statement to make about a subordinate, since Meredith reports to her directly (as knight-commanders legally do to the nearest grand cleric).  The codex for Knight-Commander Meredith confirms at as of the end of Act 2, “she enjoys the grand cleric's full support and has free rein in Kirkwall as the commander of its most powerful military force.”  According to Elthina’s codex, many claim that Elthina “allows Knight-Commander Meredith more leeway with each passing year.”   According to World of Thedas vol. 2, which tries to put a more positive spin on Elthina’s role, her detractors “say her stubborn refusal to exercise her Chantry-given authority allowed the conflict between the templars and mages to escalate, finally resulting in the disastrous mage rebellion of 9:37 Dragon... Since Elthina was loath to exploit her authority as grand cleric, she refused to order either the mages or templars to stand down when tensions flared.  Many believe that she could have forced one side to retreat by showing her support for their position, but Elthina refused to take sides” (p. 196-197). This is at best an abdication of responsibility to dependents for someone intent on remaining in power.
Moreover, Elthina’s dominance over Kirkwall appears to depend in large part on at least appearing to manage Meredith and her troops.  According to her codex, “People frequently turn to her to mediate disputes—particularly those involving the powerful Templar Order, over whom she holds authority as the Chantry's ranking representative.” So Meredith as military leader rules both the Circle and the city-state through fear and violence, while Elthina maintains her power by playing Good Cop to Meredith's Bad Cop. Both then maintain a pretense of legality and legitimacy by fronting Viscount Dumar as the public face of the regime.
And this dual-power system works quite well for them -- at least until Meredith starts losing her mind under the influence of the Red Lyrium idol.
[A link will later be provided for Part 2 on Escalation and Direct Rule. If I ever do get to it 😭😭😭]
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bunabi · 8 months ago
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in closing: Varric—the ultimate 'I don't take sides heyyy I'm just a guyyy cmon' guy of all guys—being in not one not two but three games is a solid gag so I'm here for it Mister Tethras get behind me
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vaguely-concerned · 2 months ago
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so for obvious reasons, rye is not generally all that popular with most of the senior watchers. however. I think there is a certain type of younger watcher to whom he is The ultimate hot badboy icon and fantasy. (we're talking about a group of extreme indoor kid goth nerds who've barely been outside. it doesn't take a lot ot achieve bad boy status in this context and the only thing in this world that lasts forever is a bad reputation in a small insular group like the watchers.) it's SO funny because rye thinks of himself as such a disappointing fuckup of a son of the grand necropolis. and meanwhile there are novices kicking their feet and giggling as they're like
'Ingellvar is so cool. no one knows where he's from he was found down here as a baby. mysterious orphan appeal. he could be a secret dalish prince or something for all we know. (*annoyed extra nerd watcher novice voice*: umm actually the dalish don't have princes, merrivar?? read a real book sometime maybe???) he's a rebel. he doesn't care what the senior watchers think no time for politics he just gets the job done. (*small sad rye voice* I care a lot what the senior watchers think actually. a pathetic amount, in fact. it just rarely seems like it helps anything at all) I heard he graduated almost top of his class even though he spent all his time as a student partying up in the city and having a torrid affair with the son of a noble family. sometimes in his spare time he wears a cool punk leather jacket but like the fantasy version of that. he has tattoos apparently but no one's seen them for years. yuh-uh it's true too, I know someone who knows someone he dated once. they say he saw a knife fight once. like, in a bar brawl, with living people. all that, and he's even sneakily emotionally unavailable. *starry-eyed sigh* what a dreamboat'.
needless to say this only grows worse with the events of the game, after he takes out the formless one and rumours start to spread that he maybe killed a god or something too???? and this being nevarra, more importantly he's out there killing dragons with his sworn companions?? like a fucking fairytale prince but with that devil-may-care rebellious streak???? he's the safely unavailable first crush at a distance of many a young watcher. now imagine the reaction when he shows up home for the first time in a year after the war of the banners accompanied by The one true bad boy fantasy to rule them all: literally the sad brooding crown prince of the crows of antiva in leather pants who has WINGS and a dark tortured side of his nature that he has to constantly battle against for the sake of those he loves.
(the perception vs. reality situation for both of these characterizations is. so unspeakably hilarious needless to say. consider how much of the above lucanis characterization is accurate to the person he actually is and then you've basically found the level of distortion lens being applied to rye as well. is most of it technically true? sure. 'technically' is having to do a whole world of heavy lifting there tho fhdfska)
what I'm really saying here is that there is a subsection of this group that's been ferociously writing rye/lucanis rpf from the moment they were seen trotting down into the necropolis depths together (other pairings within the lighthouse gang as a whole, caught in tantalizing glimpses as they visit the necropolis, of course having their own devotees), and when this fandom subgroup eventually discover they were right it's with all the insane glee of a sixteen year old fanfic writer on wattpad (is that still where the kids are these days. idk i'm getting old folks) finding out that their dark mafia prince AU is basically true. varric might be gone but the legacy of friendfiction lives on after him. the king of thedas rpf being the shoulders of titans that young watchers are standing on to write fevered WILDLY inaccurate depictions of the private life of two of the most low-key domestic quietly devoted and undramatic people on the continent, one of them being varric's own poor little meow meow slash mentee, is something that can actually be so personal. rye does not end up terribly famous in the end considering the shit he manages to get done in this game, and he thanks his lucky stars for it. but to a tight-knit community of mourn watch fic writers he is blorbo from my apocalypse. it's all I could have wished for him.
(funniest possible outcome of all this: myrna gets so fucking tired of trying to understand what the novices are being so tittery about that she asks rye 'watcher ingellvar with the realization that this is a long shot and the admission that vorgoth and I have exhausted all other avenues of investigation: do you possess secret insight about what an 'x reader' is. and also 'ship war'. your name seems to come up in this context a surprising amount'. 9000000 points of incoming psychic damage about to hit the fan.)
#all the bellara/rye shippers devastated at rookanis reveal of course. (no basis in anything whatsoever rye and bellara? no vibes)#rye did date the spoiled youngest son of a noble house for a while in his twenties and it was Pretty Bad! not great times#*rye voice* you know I think I like this spin on 'I was a barely functioning alcoholic in an awful toxic relationship#helplessly watching my life fall apart even as I was the one actively tearing it to pieces' a lot better too#can I borrow it. my self delusions could use a fresh shine#dragon age#dragon age: the veilguard#dragon age: the veilguard spoilers#dragon age spoilers#oc: Ellaryen Ingellvar#lucanis dellamorte#rookanis#rook x lucanis#this idea came to me perfectly formed while out on a walk and I ugly laughed to myself the whole way home#again rye doesn't even feel like an oc he's just a guy who exists in thedas and his life is a farce#my only regret is that varric can't be around to laugh hysterically at this. he deserves to know what a mark he left in the world#he was many things to many people. friend. ex (level of divorce not always congruent with actual state of having been married). storyteller#occasional unwelcome tagalong. viscount of kirkwall for nearly a decade (oh yeah!). literary icon. merchant prince#friendly neighbourhood gangster and mother hen to the most contentrated group of disaster bisexuals on the planet#lover. hater. committed centrist (affectionate and derogatory). hawke's forever guy (deep queerplatonic intent)#but first foremost and always king and patron saint of the rpf writers of thedas. rest in peace bff of all time you did great
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sundogsandrainbows · 3 months ago
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Big DATV Varric spoiler, you have been warned
This sixth sense-eque "he was dead all the time just puppeteered by eggman with blood magic to make you believe he is not dead" plot twist is sooo soooo dumb, dear gawd.
That is all.
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hannahwdraws · 5 months ago
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Just a couple of girls from The Free Marches
"I can't believe the girl I taught to weave flowers at the Arlathvhen grew up to be the 'fearsome' Inquisitor."
"I can't believe Varric didn't put two and two together sooner that we might have already known each other."
"Try not to blame him, you're so different from the girl I knew from back then."
"I'm still just a Dalish girl from The Marches"
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isabelaoftheeasternseas · 4 months ago
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Why even have varric and Morrigan in the game if you aren’t going to have any of their history. They’ll just be generic versions of themselves
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storybookhawke · 1 year ago
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Viscount's Keep \\ Dragon Age II
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andrewknightley · 13 days ago
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making varric viscount of kirkwall was fucking nonsense. first most dwarves on the surface are either blacksmith, merchants or criminals, you never see any guard or templar or any dwarf in any position of political power or any fancy noble party being noble and fancy (except if you play cadash in dai and you are the only one) . if you play pro-mage hawke varric had to fucking run away from the city. and now kirkwall the most progressive city in thedas is like "yeah. lets put this dwarf in charge. there is literally no other human noble around to pick. and he writes good books, reason good enough to rule a city." and then he inmediatly runs away to do something else
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leliwardens · 15 days ago
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the south being blighted feels like this was a plot thread from the earlier iteration of veilguard where it wasn't a whole decade after trespasser and instead likely only a few years at most. like it makes sense for the south to be overrun when ferelden and orlais are still recovering from the breach, a civil war for the throne, fighting corypheus's army, the mage-templar war, a new divine with new chantry leaders, and not to mention regardless of your choice the (surviving) wardens all but disappear to weisshaupt with the only unifying solid force in the south of the inquisition disbanding. and honestly probably still dealing with the aftermath of the 5th blight.
but then it became a whole ten years and they just sort of...didn't explain it and slapped "venatori and rebels causing another orlais civil war" and "new darkspawn" and "now the anthaam are here" probably because whatever comes next needed a blighted south without major rewrites.
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persephoneggsy · 1 month ago
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Based on what I've read and heard about the state of Southern Thedas by the end of Veilguard, it seems that Starkhaven is one of, if not the last bulwark against the Blight spreading further north, and that the Free Marches are being unified under a single banner to stand against it - the implication being that Sebastian is at the head of those efforts.
I was wondering what your thoughts are on regarding that, and how you think he (and Marian of course) would deal with this kind of situation?
I do really like the idea that Sebastian is at the head of the Free Marches army. Baby boy is living his warden dreams fjfjkg
He’s probably leading strategy meetings, sending messages out to the other heads of state to see how things are progressing, maybe even helping to train a militia made of volunteers. I don’t see him taking the field too often, given that he’s one of the last decent leaders the South has left at this point and shouldn’t be risking his life. But he does fight the darkspawn when he can. Maybe shoots arrows on horseback.
Marian, meanwhile, is helping the refugees (she’s a spirit healer so she spends a lot of time in medical tents). She also oversees efforts to get food, clothing, and shelter to the people who need it most. She’s not the easiest person to deal with on a good day but Starkhaven is the home she chose for herself so she will do whatever it goddamn needs her to do.
I have it in my world state that Marian and Sebastian have three kids by this time — their eldest, the twins Dominic and Davinia, and little baby Dorothy who was born maybe a year before the events of Veilguard start. So in addition to fighting off the Blight to end all Blights, they have the added stress of keeping their children safe.
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sovaharbor · 29 days ago
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like varric was killed in more ways than one in this game. his agency was killed off, his character was killed off, and he himself was killed off. and it's just like......for what. for why. for who. for your nostalgia bait? fuck u bioware
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mayhemforlace · 1 month ago
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It's crazy remembering Hawke can become Viscount of Kirkwall for a minute. HAWKE.
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idolbound · 3 months ago
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if anders is a terrorist, so is meredith send tweet.
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varyathevillain · 1 year ago
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Sebastian Vael would've been such a better character for the Dragon Age fandom to enjoy if in act 3 instead of the shitty "here, have a Leliana cameo and another proof there's Blood Magic Everywhere in Kirkwall, go fetch!" quest, we had a different one.
Let's say... Hawke has an option of investigating a weird deal between a chantry sister and a Starkhaven diplomat, and during it you uncover that the chantry has been embezzling from Starkhaven's treasury, as well as putting "former chantry members" (read: malleable or outright Chantry puppets) in the ruling circle which is currently holding Starkhaven afloat in absence of Sebastian as their Prince.
If Sebastian is not in the party as you uncover this, you have an option to either tell him about it, or investigate the questline further. If he is, however, in the party as you find the first notice of something being wrong between Chantry and Starkhaven relations, Sebastian will exclaim that this is a mistake, someone posing outside (or within) a Chantry to implicate either Starkhaven royalty, or Grand Cleric Elthina, and reference Sister Petrice. The moment you involve him in the questline, however, he'll be locked in for the investigation missions, and start getting special points in the code, one for each encounter (including the very first one starting the questline), for the final confrontation of the questline. The same happens if you start involving Sebastian at any other point of the questline, but with less and less points available.
As you progress, there would be three more quests to go through, one of which even takes you to either the outskirts of Starkhaven, or to the busy streets of it, allowing 1) to show another city state of Free Marches, 2) where Sebastian comes from, 3) actually be worth your money for the DLC, if ideal DA2 still had him as a DLC companion. Which I still hate with burning passion a decision, same with Javik being DLC in ME3.
The questline has chantry sisters and nobles implicated, Flora Harriman reaching out to Hawke about weird decisions made in Starkhaven politics, resembling what her mother did, and at a second quest there's even a possibility of you uncovering a chantry brother in a contract with a Desire demon. It seems like it all leads up to corruption in the political sphere and stragglers in the Chantry circles, right?
Except. On the final quest. It is revealed that Elthina, in her own handwriting, no forgery as confirmed by any rogue in the party, has forced Grand Cleric of Starkhaven to resign, installed her own puppet (one of the chantry sisters you might see in Act 1) as a new Grand Cleric, all for a bid of "uniting the Free Marches under the Chantry banner". It also implies that Sister Petrice was telling the truth, and that Elthina was, in fact, more involved with the unrest against Qunari than one would believe in the base game (I believe she was involved, but it's not majorly pertaining to this post in particular). There's a letter that implies Lady Harimann was allowed to do what she did, because Elthina believed she'd be able to manipulate Sebastian in favour of the Chantry. It also unveils how many people of Starkhaven were hurt by this. Turns out, a lot.
Then, you can go about this questline ending several ways.
This is where the points counting in the background come into play.
If you did not bring Sebastian alongside you on any of the missions, or if there aren't enough points for you to sway him... Sebastian will claim the evidence as plot against his support of the Chantry and Elthina specifically, and burn the letters in particular, calling them a "bad replica of what sister Petrice tried to do". Elthina, on prodding, feigns innocence, or if you have not talked to Sebastian yet, calls him in to discuss "this silly accusation", which gives +15 rivalry if you're not in a locked relationship with him. He still burns the letters, and accuses you of believing the conspirators, or even being one of them. There are some undertones in Elthina's dialogue to imply she's ready to blackmail you back if you press the matter, and Hawke has no choice but to back off.
If you bring Sebastian along and your relationship with him at this point is so-so, neither a full friendship or a rivalry, you'd need at least 3 points with favourable dialogue, this makes Sebastian question the Chantry, even Elthina. You'd need all 4 points (bringing him from the get go in your party when they rock up to the start of the questline) without going further into discussion for him to buckle. With friendship, you'd need to bring him on at least 2 missions, or 3 with favourable dialogue. With rivalry, however, you need for him to be brought only on one mission with favourable dialogue, the final one, after which he'll even say that "You (Hawke) were right about me needing to step up and rule Starkhaven". On two missions if you want to bicker with him throughout the quests instead.
If you would manage to sway Sebastian by the end, you'd have one final choice: support him in standing up and demanding answers from Elthina, or asking him to forgive her involvement.
Supporting him on Friendship is the simplest, but supporting him on Rivalry ends up in Sebastian switching to Friendship, like with Merrill reversing her Friendship in Mirror Image if you don't give her the Arulin'Holm. This ends up in a calmly voiced, but very angry Sebastian Vael, pure venom in his words, listing how Elthina has abused his trust and his people by using faith in the Chantry, and manipulating a Prince of a sovereign nation for her own means. If you supported him on Rivalry, he'll have additional lines on how you've challenged him to see problems with Chantry and Templar order, as well as to come back to Starkhaven, and outright thank you right in front of Elthina, whose eyes will throw daggers in your direction. At the end of the speech, Sebastian will actually start removing pieces of his armour, them clattering to the floor at Elthina's feet, and walk out alongside you out of the Kirkwall chantry.
However, if you ask him to forgive Elthina, he'll have the biggest rivalry (+30) jump in the game if you aren't in a Friendship, and will briefly lash out at you, saying that complacency with his devotion to the Chantry is what got him and his people into this mess. On Rivalry, it's worse. Instead of a calm but angry and vicious reprimand of Elthina's actions, Sebastian will SCREAM at her, throw evidence in her face, and then scream at you on Rivalry for good measure, about how you can't simply forgive someone who would seek ruin his city, and is actively ruining Kirkwall. How he was blind to Elthina's actions, but sees now that blood magic isn't the rot at the city's heart that is dividing the Circle and Templar order, it's Chantry politicians like Elthina. And instead of armour pieces clattering to the ground, they're thrown at the feet of the Andraste statue, while Sebastian outright declares that if Elthina doesn't cease machinations in Starkhaven, he'll rage war against her, specifically, and everyone who would support her. Then, he storms out, alone.
You can insert either a "there's nothing to talk about" with Elthina afterwards in both endings of this form, or promises of Hawke "never holding a position in this city aside from carrying the Amell name".
After that, you can find Sebastian, clad in a new armour (simple, reminiscent of what Alistair wears in his introduction scene in DAO, only with the Starkhaven symbol emblazoned on an archer chest piece), with a box in his arms, on the steps out of Hightown into Lowtown. He jokes about how his whole life in Kirkwall can, at the same time, be put into a small box like this one, and be something world encompassing. After a dialogue, where he tells you he is going to live in a small hovel in Lowtown, since he doesn't want to even see the chantry building, or talk with nobles who'd gladly eat him and people of Starkhaven alive, until the moment Kirkwall unrest is over, since he wants stability for you and your city as well. Also, he'd rather spend money on his people and those in need, not himself.
If romanced, or with certain persuasion options, you can invite him to live with you. You can still try to invite him with a couple of options, but he'll deny them for various reasons. After that, he'd live near the market; or, if you managed to convince him, in Hawke's mansion.
If in a romance, there's a hot makeout scene in the library which fades to black implying a proper sex scene. If not, he'll have amusing additional scenes with other companions, especially other love interests, with a bit of hostility from Isabela and Anders, and a lot of genuine fun from Fenris and Merrill.
When you talk with him alone (at either Lowtown hovel or at home in the Library), Sebastian discusses, on Friendship, how he is still Andrastian, even if Chantry failed him and his, or on Rivalry how he feels that blind devotion blinded him to Chantry mistakes.
Banter between party members also changes, with one dialogue from Merrill implying that Sebastian is now helping refugees and the poor, Fenris talking about his efforts in making an organisation for former templars/chantry members expelled for one reason or another, Anders being surprised at a late night visit where Sebastian covered in blood (not his) brought him herbs and potion flasks as a peace offering, et cetera. There's still tension over Sebastian belief in the Chant and Andraste, but it's not anymore about him having to perform for the Chantry and his public image.
If you don't complete the quest with this ending, Sebastian Vael still demands Anders to be executed, or he'll wage war. But if you do... he confesses that Anders has asked him to warn as many people in Lowtown and Darktown not to come to the Hightown and chantry, but assumed this would be because of Meredith and Orsino outright fighting in front of Elthina, not this... murder.
He will, however, draw his bow and point an arrow at Anders, saying that this was not the answer to help his cause, and Anders needs to pay now. Hawke can allow him to do that, or step in.
In a so-so relationship, if you choose anything else but "I will execute him myself" or relent to Sebastian's demand and let him shoot Anders? Vael will spit at your feet and leave your party and the conflict, resulting in a very similar ending to his character as in the original DA2, just less anti-mage and pro-Chantry.
However, in a Friendship or Rivalry, it's very easy to convince him to still stay at your side and see it through. With his unknowing help, many innocents of Kirkwall were saved, and now he has to stick around to help as well, and to either see Anders pay for his crimes with work and healing, not redemption through martyr-like murder, or to understand that this, inadvertently, would be every city across Southern Thedas, including Starkhaven, if Chantry dogma supported by Templars will continue murder, physical and emotional, of mages. He'll have additional dialogue depending on whether you're a mage Hawke, or if Bethany died/is in Circle.
In Romance, Sebastian will lower his bow immediately as Hawke steps between. You'll have to mess up really badly in dialogue for him to storm out.
#Varya rambles#Dragon Age#DA2#Dragon Age 2#Sebastian Vael#Dragon Age II#text post#Varric's additional dialogue actually becomes more ANGRY with Sebastian if he's moved to Lowtown#and completely VICIOUS if Seb moves in with Hawke on friendship basis#he's like. THAT'S MY BESTIE/WORSTIE!! HISSSSS. he'll probably throw something alike to 'GET OUT OF MY TOWN' at Sebastian#who'll ABSOLUTELY consider that flirting. and on some level? he's so right#anyway. don't mind me. I'm going insane in the middle of DAI replay. it sucks SO BAD!! gimme Seb I actually love him#i also just think that Scottish-coded person in the party being a 'pro Chantry in the government' *stinks* of UK conservative politics#but as someone who's not one in any way shape or form i cannot personally judge how bad is it#...hey anyone up to writing this as a fic or like. outright throwing DA2 act 3 into garbage fire and remaking it with this as a questline?#this version of Sebastian in my brain that I cherish I am kissing on the tip of his nose#gd the Western Approach and just the sheer 'GAME SCENERY GO BIG' sucks so bad. I literally closed the game to write this post instead#long post#btw this way the funniest outcome of Inquisition (or something replacing that game) would be 'Starkhaven declares democracy'#'Varric who's about to be viscount of Kirkwall would you like to be friends and unite the Free Marches in democracy :)'#Varric. visibly seething he didn't realise this is the funniest way to NOT be viscount but also to still have a hand in handling Kirkwall:#'yeah fuck it Choir Boy let's do democratic union of Free Marches and put up a big middle finger to Orlais and others'
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extravagantliar · 2 months ago
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You feed a stray once-
One time? More like several.
He can summon more than a handful of memories of Anders and him out in the middle of the night, rain, storm, fog, chokedamp and smog - feeding the cats. The unintended side effect had been the cats swarming the bar, looking for whatever scrap was left over from Corff's kitchen.
It was funny.
"You feed a stray once..." She repeats.
"Well," One of them takes some of the mystery meat from his hands. "I wasn't the one that started feeding them, I've mentioned this." He looks behind him, and she, too, is tucked down, hand against some scraggly-looking cat.
"Bits and pieces," Sidri mentions, now scratching under the chin of the cat. "Enlighten me."
"Well, you know how these normally start."
" 'And there I was, standing there.' "
He laughs, "Yeah, you got it." He pauses, another cat rubbing up against his legs. It reminds him of another time, still in this place. "Anders talked me into this; I've been doing it ever since, like a lot of things." It's not a sour admittance; it is one he needs. The little things, to keep certain folks still alive, like the honey brandy he keeps high up on a shelf. She doesn't say anything, and he falls back into the dark, quiet until her arms are around him. She lingers for a moment, two, and then three before she lets him go, and he grabs at the coattails of the old ratted cloak she uses to sneak out of the Viscount's keep.
"Hey, it's a good memory. Not all the ghosts are bad here." One of the cats runs against his leg again.
She smiles, "We should take one home."
"No."
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